Archives for the month August 2021 of Genesis8 Amstrad Page
Rainer has released CPCemu v2.3.3. It's available for MacOS, Android, iOS, Linux (x86_64 and ARM, in particular on Raspberry Pi) and Windows.
New version features :
- Snapshot sizes of up to 576 K (uncompressed only)
- Default snapshot size can be changed in configuration file
- New option to use on-screen joystick as cursor keys
- Several bug fixes, in particular in the context of ROM handling
The Amstrad PCW emulator Joyce v2.2.14 by John Elliott already available for unix and windows, and now also on MacOS (5th August 2021).
This version fixes handling of DSK files with unformatted tracks.
If you are curious enough, you can actually buy one being sold on Le Bon Coin.
Thanks to PulkoMandy for the information.
I am late to write about a WIP game as its release could maybe be soon, it's the beat them all Shadows of Death by Titan (Eric Cubizolle).
Code and graphics are by Titan, musics by Pulsophonic, sound effects and voices by CosmoBuggi.
Ana Rosa 0.1.1 is a beta of an Amstrad PCW16 emulator by Habi Soft, after an alpha released in 2016.
At the first use of the emulator, you must install the OS of the PCW16 which you will find there.
You can check the doumentation of the emulator.
CP/M Box by Habi Soft, an Amstrad PCW emulator, is available in version 1.9.2
The finale PC version of the beat them all Shadows of Death by Titan (Eric Cubizolle) is available. Cooperation play is possible.
Knight Lore released in 1984 on Amstrad CPC has been ported to Amstrad PCW by Habi Soft in 2020 (with color support). This year he is also releasing a version for Amstrad PcW16 (still with color support).
The Amstrad PcW16 released in 1995 wasn't compatible with the previous Amstrad PCW. It had a new graphical OS : Roseanne (single task, 640x480 using VGA). The word processor could read Locoscript but it was written by Creative Technology. The package also included a spreadsheet, address book, diary, calculator and file manager.
You can emulate the Amstrad PcW16 with tje emulator Ana Rosa v0.1.1 by Habisoft.
If you need help to finish the game, go see StrategyWiki.
There is a windows remake of Knight Lore by Peter Hanratty.
Trebmint is the programmer of the Quigs language to write cross platform programs for SymbOS (Amstrad CPC, MSX et Elan Enterprise). He wrote a demo using the G9K framework for the graphic card V9990. Here are two videos showing it :
The swarm is coming... by Minilop Retroware (on Twitter) is a WIP game for ZX Spectrum and Amstrad CPC. It's a cybernoid like game with 4 levels made on ZX Spectrum and one only on Amstrad CPC for the moment. Graphics are nice, there are two videos available on Twitter :
Ace for Haiku v1.21.0 by Pulkomandy is an Amstrad CPC emulator available since the 16th August.
If you want to test this emulator on a PC with VirtualBox you can look at the two following videos (audio in spanish, but not necessary for comprehension) :
Torreoscura by Bieno Marti is an adventure game written with The Quill (Gilsoft) in its Commodore 64, Amstrad CPC and ORIC versions and with the DAAD (Aventuras AD) in its ZX Spectrum, MSX, Amstrad PCW and PC MS-DOS CGA ports :
- MiguelSky on Amstrad CPC in spanish (in 2020) and soon for the english version
- Pedro Fernández on Amstrad PCW, ZX Spectrum, MSX and PC-DOS CGA (spanish and english)
Nanako is a game character first seen on ZX Spectrum, and later in 2009 on Amstrad CPC en 2009 in two game by The Mojon Twins which we find once again 10 years later upgraded in a compilation called Nanako Chronicles (sold by BitmapSoft) which was released in 2019. Today it is available as a download:
- Nanako in Classic Japanese Monster Castle, a reflexion and platform game, get up the tower in 25 levels to save your sister
- Nanako Descends To Hell, in this action/adventure game, you must find 4 parts on an artifact to save her village
PunyInform v2.8 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
They are tutorials to write adventure game with PunyInform (end of the page).
After Dash 4 in 1 and Starbobs464 (in 2 versions for plain CPC and GX4000), here are two new Amstrad CPC demos by Oneman :
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