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iMPdos Public Edition v1.17 for the X-Mass mass storage card by AST/iMPACT

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iMPdos Public Edition v1.17 by AST/iMPACT is available, a ROM for using the X-Mass extension card made by Toto. It must be installed as ROM 1 to 6, before the ROM 7 ! When the ROM is installed, iMPdos detects the X-Mass and format it. Dont forget to use the |hlp command for documentation.




1Kusai by Shinra, an Amstrad CPC 1kb intro released at the Forever 2018

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1Kusai by Shinra is an Amstrad CPC 1Kb intro released at the Forever 2018.

The source code of 1Kusai is available.

So, the idea was to fit Hokusai's The Great Wave off Kanagawa in 1K.

I worked from an SVG file and removed a lot of details until it would fit the allocated space (packed with zx7). Eventually it ended up too small after some late minute changes to the code which improved the compression. Oh well.

The SVG was converted to bezier curves using NanoSVG, then a custom Lua script to convert the usual bezier curves definitions into a form more suitable for computation. Normally a Bezier curve is defined by X and Y equations which look like this :

x = A(1-t)³+3B(1-t)²t+3C(1-t)t²+Dt³

We can rewrite this as : Z + t(Y + t(X + Wt))

With:
Z = A
Y = 3B
X = 3C - 6B
W = D - 3C + 3B - A

So in this form we need only 3 multiplications.

The computations are done using CPC firmware which provides neat floating point math support. I compute 256 points along each curve (this could be adjusted to less points for faster drawing, at the cost of slightly less smooth curves) and draw lines between them. Then the system FILL routine is used to fill the closed shapes.

The sound of waves and thunder you can hear is just the Y or X coordinate (I don't remember, whichever sounded best) sent to the AY noise register (again using the CPC firmware, because this is the most space efficient way). I tried to write some music using the free bytes left but did not manage to do anything very convincing. Next time I'll try to spend more effort on the sound side.






phX demo for Amstrad CPC by Condense released at the Revision 2018

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The latest Amstrad CPC demo by Condense : PhX has been released at the Revision 2018 meeting (Allemagne).

Code is by NoRecess, art by CED, audio by Factor6, trackloader by Arnoldemu. It was programmed over a period of 5 years.


Youtube video




Memory Full, the memory of the Amstrad CPC demoscene by Toms, Beb and Hicks

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You have memory problems with the age ? It's quite normal, you arent anymore that young if you have known the Amstrad CPC in the start of your life.

So it's time to revive all these lost memories by going on Memory Full by Toms, Beb and Hicks, where you will be able to read all what is related to the Amstrad CPC demoscene, quite a subject.

Thanks to Hicks for the original idea who started a web site to be used for writing a book about demoscene, helped by Toms for the web programmation and feeding the database and Beb to enrich the visual aspect of the site..



BDCIron is testing Baba's Palace, Profanation 2, BasketCases, Bitume, Gryzor

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BDCIron is streaming Baba's Palace, Profanation 2, BasketCases, Bitume and Gryzor. Of course the first two games issued from CPCRetroDev 2017 should be the more interesting to see.

Greetings to him and the happy mother for their first born !


Youtube video







Eerie Forest, an Amstrad CPC plus and GX4000 demo by Logon System (Overflow and TotO)

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Eerie Forest ("Shadow of the Beast" one-screen intro) by Logon System is their last demo released this week-end at the Alchimy 2017 demo meeting.

Download Eerie Forest on Pouet.

It features :

  • original music by David Whittaker, from a 4 channel mod to a 3 channel song made for Amstrad CPC plus DMA-AY (samples)
  • 80+ colors from the 4096 palette of the Amstrad CPC plus
  • 3 mixed overscan modes (640-320-160)
  • 40+ splitscreens and rasters
  • pixel accurate hardware scroll
  • 100% bitmap, 1 layer, no text-mode)
  • 16 colourful sprites
  • 512 Ko ROM, 64 Kb (V)RAM

Youtube video



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