A new Amstrad CPC game by Keith56 : Suck Hunt 3D
-Keith56 has released a new game : Suck Hunt 3D.
You can see a trailer video and a gameplay video by Xenomorph.
Youtube video
Keith56 has released a new game : Suck Hunt 3D.
You can see a trailer video and a gameplay video by Xenomorph.
PunyInform v2.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
You want to learn Z80 assembly with BDCIron to program on your Amstrad CPC ? Then ASMtrad CPC is THE site that you will need (french inside) !
Nemo has created a slideshow in turbo pascal for Amstrad CPC+ including astronaut quotes : Michael Collins (Apollo XI) tribute which you can see on Youtube on his channel. The screenshots has been converted with ConvImgCPC by Ludovic Deplanque.
Ramiro el Vampiro is at the start a platform game for the ZX Spectrum by The Mojon Twins, released in 2013 with an upgraded version in 2016.
The Mojon Twins are actually working on Ramiro IV for ZX Spectrum (test version) and for Amstrad CPC in a earlier state (link in spanish).
Nemo 59 is programming in Turbo Pascal on Amstrad CPC a software : a hardware sprite editor for Amstrad CPC+, and much more. I invite you to go see his youtube videos and read his posts on CPCRulez.
He also wrote a pascal framework (TP-tools v0.2 with its documentation), the objective is to have a v1.0 with more pascal units, for Amstrad CPC and CPC+. TP-Tools v0.2 is actually organized in 4 units :
Other pascal units will be added in the future v1.0 (UCrt, USprite, ...).
PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
PunyInform v2.2 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
PunyInform v2.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
The last version of the C compilator for PC and MacOS z88dk v2.1 is out since early February 2021, more details here.
Z88dk supports many more platforms, including the Amstrad Notepad NC 100/150 (480x64 pixels) and 200 (480x128 pixels).
Turbo Rascal SE (TRSE) v0.12 is out. It's a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the X86. TRSE currently supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC 464, Atari 2600, 8086AT, Amiga 500 and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting etc) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system !
Join TRSE on Facebook !
Among the many changes of this 0.12 version (download link also), there is the source code of the Amstrad CPC demo Mørketid which I really did like.
Keith56 is known for his Amstrad CPC games and now he is an author for a programming book on Z80, 6502, 68000, 8086 and ARM assembly.
You can buy the book on Amazon :
A new articles is available on 64 NOPS, a blog about programmation on Amstrad CPC by Hicks (Vanity) and Toms (Pulpo Corrosivo). The subject of the article is : Perfectly accurate Z80 flags and CPC timing.
Orgams is an assembler in ROM for Amstrad CPC, created by Madram, Drill and Hicks. A new version is available.
The documentation in french and english is available on Dorgams' wiki.
Download the last WIP version (5th January 2021)
New articles are available on 64 NOPS, a blog about programmation on Amstrad CPC by Hicks (Vanity) and Toms (Pulpo Corrosivo).
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