CPCEC GTK by NoRecess, a linux Amstrad CPC(+) emulator
-CPCEC GTK by NoRecess is an Amstrad CPC(+) emulator under linux, a fork of CPCEC by CNGSoft. Its features are turned especially for people who develop Amstrad CPC software under linux.
CPCEC GTK by NoRecess is an Amstrad CPC(+) emulator under linux, a fork of CPCEC by CNGSoft. Its features are turned especially for people who develop Amstrad CPC software under linux.
Ramiro el Vampiro was at the start a platform game for ZX Spectrum par The Mojon Twins, released in 2013, with an upgraded version in 2016.
The Mojon Twins were working since 2021 on Ramiro el Vampiro 3 for Amstrad CPC and ZX Spectrum, it's now done for your gaming pleasure.
You can download a tape image or a snapshot, in spanish or in english.
PunyInform v4.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
Reidrac (Juan Martinez) is actually working on two projects : a RPG (Ultima like) and Hyperdrive which is a shoot them up, whose release date will be December 2022, with a loading screen by Titan.
Revenge of Trasmoz by Volcano Bytes is a WIP Amstrad CPC conversion of their game Curse of Trasmoz originally for ZX Spectrum. It's a 2 player arcade platform game on one screen.
The game is written by Carlos Pérezgrin and Borja de Tena, music and sound FX by Beyker and A. Pérez, cover art and graphics by Dani Diez, loading screen by BitFans. It is written with the CPCTelera framework by Francisco Gallego.
Tommorow friday the 22th 2022 at 10pm (frog hour, so 11pm for the beef eaters), Roudoudou will stream about Amstrad CPC programming : ASIC (on CPC+), hard sprites and integrating music.
The last version of RASM is v1.7 (11th April 2022).
Rasm is now available on Github (documentation included).
This multi platform assembler (linux, windows, but not only like MorphOS on Amiga) let you program for Amstrad CPC.
PunyInform v3.6 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
Tonigh Friday the 8th 2022 at 9:30pm (frog hour, so 10:30pm for the beef eaters), Roudoudou will stream about Amstrad CPC programming : ASIC (on CPC+), hard sprites and integrating music.
Seen on CPCWiki, you can see Barjack's web site with the graphics he did, including work in progress games :
This site is a good news, the bad one is that he should stop Amstrad CPC activities when Bubble Quest is done...
GGP has released the final trailer for Toki on Amstrad CPC, which will be released this automn 2022.
Reidrac (Juan Martinez) is actually working on two projects : a RPG (Ultima like) and Hyperdrive which is a shoot them up.
Titan has done a loading screen for Hypdrive.
You can check Reidrac's Twitter for more informations.
I invite you to read the blog of Reidrac.
A new version of the ANSI-C compiler SDCC v4.2.0 is available since the 8th March 2022 for windows, linux and MacOS.
Eric Cubizolle (Titan) was on the Froggy's Delight's channel to explain pixel art, its history and its practice (youtube video below).
Basic Instinct CPC who is on Facebook is making streams about basic programmation on Amstrd CPC in basic on Twitch.
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