Archives de Genesis8 Amstrad Page de 1999 à 2024 à propos de musique, page 6 sur 13





Le soundtrakker PC Arkos Tracker v2.0.0a4 par Targhan (Arkos) est disponible

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Targhan a sorti Arkos Tracer v2.0.0a4 sous linux, windows et mac.

Arkos Tracker V2.0.0a4 released! (01/11/18)
Finally! After 5 months of work, here is it. It includes some cool features, such as:

Breaking changes:
- The Z80 assembler target now Rasm (by Roudoudou). Minimum effort are needed to convert them to SJasmPlus though.
This was required to implement the player configuration feature (see below) in a better way.
Please check the "players" page on the website to find tricks on how to use it on any assembler.

New features:
- Copy/cut/paste in the Pattern Viewer.
- Added a contextual menu in the Pattern Viewer.
- Changes in the keyboard shortcuts in the Pattern Viewer (transpose, octave, instrument, solo, mute, etc.).
- Added an Arpeggio Generator in the Pattern Viewer. Enter notes, select them, right-click and generate an arpeggio from them!
- UI changes:
- Changed the location of the Meters, now besides the Linker. More space!
- Changed the layout of some pop-ups to make them more small-screen friendly.
- Player configuration:
- "Player configuration" source files can be created when exporting songs or sound effects.
Using such files, the players only compile what the songs require (CPU and memory gain!).
- Done for AKG and its sound effect player.
- Done for Lightweight and its sound effect player.
- Done for AKY (Z80 version only, "normal" version (accurate/stable not done)).
- Song optimizer: on export, the Songs are more optimized (will introduce "clean song" options in the UI in later releases).
- Added a Vortex Tracker 2 import (.VT2/.txt).
- Added a Chip'n'Sfx import (.CHP).
- YM Analyser tool: load and play YMs, extract sounds from them.
- YM are now exported with digidrums.
- Atari ST:
- The AKY Player has been converted to 68000 for Atari ST, by GGN. A huge thanks to him!
- Added an option in the AKY export to encode all label references relative to the beginning of the song (useful for Atari ST players).
- Sample export:
- Added a fade out option to prevent clicks, for non-looping sounds. It can go to 0 of to the middle value.
- The padding value can also be 0, or the middle value.
- Added an option to export only the necessary length.
- Source profile:
- Added a mnemonic for strings.

Bug fixes:
- Corrected a big bug when inserting/deleting an item in Speed/Event Tracks (the wrong track could be changed).
- Corrected a source compilation problem when exporting samples in AKG format (thanks Hicks).
- Corrected a bug making the "export samples" dialog disabled, if in AKG/RAW export, export samples was off.
- Corrected a bug with the "source to Orgams" Python converter (thanks Hicks).
- Improved/corrected how the Retrig in instruments is exported (AKG, Lightweight, sound effects).
- Corrected a small UI bug about the selection when collapsing tracks.
- Corrected how the PSGs are addressed on SpecNext (stereo wrongly applied) (thanks Emook).
- Limited the export binary to 4 digits (#ffff) max. Handled correctly out-of-bounds assembling.






Ben Daglish (musicien) est décédé le 1er octobre 2018 à 52 ans

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Ben Daglish est un musicien et un composeur pour des jeux 8bit et 16 bit (Amstrad CPC, ZX Spectrum, C64 and Amiga).

La vidéo youtube avec Ben Daglish s'est tenu au pub londonien "Underground" le 15 octobre 2016 où il a joué avec le groupe Fastloaders deux morceaux : the Wastelands loader et The Wastelands theme (le jeu Last Ninja sur C64).





Huit remix de musiques Amstrad CPC sur la chaine youtube OverClocked ReMix

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Je ne vais pas écrire huit différentes news, alors allez voir OverClocked ReMix pour écouter 8 remixes musicaux de jeux Amstrad CPC : Robocop, Ghosts'n Goblins, Space Harrier, Cauldron 2, Arkanoid (2 remixes), Dizzy the adventurer and Lemmings.



Musique de Thrust par Rob Hubbard sur synthétiseur par CPC Moments

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La musique originale du jeu Amstrad CPC Thrust est de Rob Hubbard, elle est jouée sur synthétiseur par CPC Moments.

La dernière vidéo de CPC moments malheureusement, qui datent toutes d'il y a deux ans.






3D Fight par Vincent Baillet, longplay et musique sur synthétiseur

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3D Fight est un shoot them up en 3D sur Amstrad CPC par Vincent Baillet (code) et Michel WINOGRADOFF (musique). C'est un grand classique qu'il me semble avoir réussi à terminer. Vous pourrez trouver une interview de Vincent Bailler dans le numéro 19 de la revue Pix'n Love.

Je vous propose deux vidéos :




Captain Space Debris, mix de musique Amiga et Amstrad CPC

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Captain Space Debris est une musique originale créée sur Amiga par Markus Kaarlonen, qui a été adaptée sur Amstrad CPC par BSC pour la démo Digital Orgasm par Prodatron. Vincent GR a fait un mix des deux versions, mais même s'il existe une vidéo Youtube du mix, il préfère que vous écoutiez la version soundcloud à cause de problèmes de compression vidéo et audio sur la vidéo Youtube.






NQ!-Music disc pour Amstrad CPC par Shining et HAL6128 (musiques de n1k-o)

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Après avoir sorti le jeu Pentomino en 2017, Shining a eu un retour très positif de sa musique. En tant que fan de la musique chiptune-ay de son auteur n1k-o, il a décidé de créer un music disc avec les meilleurs musiques de n1k-o : NQ!-Music disc.

Le reste sera traduit en français plus tard, désolé.

After getting the permission from n1k-o, the music-disc finally plays 26 songs, choosen by him. Because of the very crooked different frequency of the ay in the sinclair (where all the tunes come from), they sound not always the same on our Amstrad and many of them, he had to fine-tune. Some, which he wanted to use, were nearly impossible to convert, so the choosen-ones are not the 26 best, in his opinion, but the 26 best he could get up and running on CPC.

Since he joined forces with HAL6128 again, the great gfx was completely made by him. As only playing the songs is a little bit boring, and he wanted to play around a little bit with the crtc and the plus, he implemented the CRTC-register 3 equalizer (he thinks this will not work on TFT but on original monitors. Also the picture in Winape shakes a little bit, in JavaCPC it's ok.).

The pictures use 32k-Overscan and because he wanted to be compatible with 64kB, he had to reload some stuff, to arrange everything in the memory. But when you use the cartridge version or something like the M4, this doesn't matter at all.

As mentioned above, he wanted to play around with plus-sprites, so the demo detects if it is running on a plus and then enables (randomised) one of 4 different note-movements. 3 of them use 14 multiplexed plus sprites at the same time, so that you can see 28 notes on screen.




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