Archives of Genesis8 Amstrad Page from 1999 to 2025 about games, page 14 / 83







Galastrad, an Amstrad CPC shoot them up (April 2024)

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Galastrad is a shoot them up for Amstrad CPC in tape, disk and cartridge format, written by :

  • Code ASM & AGD / Quick Intro / SFX : Cyrille "Ayor61" Gouret (GGP)
  • GFX : Maitre Joe GGP
  • Chiptune Musics : SuTeKH / EpyteoR ( 1 intro/ 1 overscan/ 1 Selection Menu / 1 Final Completed Game)
  • Overscan loading screen : SA GGP
  • Second Intro screen Original Artwork ( Galaga enemy ): Sixty Von Stucka

It has been programmed in two days during the AC2024 Show (13th and 14th April 2024).


Youtube video



The Key, a point and click adventure game using the Paket engine in french and italian

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The Key is a point and click Amstrad CPC graphical adventure game using the Paket engine discovered in 2019 in this video of the demo game Escape the ROM created by Jordi Sureda (graphics) and Santi Ontañón (code). The game was available in spanish and english, it is now also available in french and italian since the 8th June. But you will have to solve a short enigma to be able to download the program.



PunyInform v5.5 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v5.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools which works under linux, windows 1x with WSL2 or MacOS with Intel processor and OrbStack.



WIP Tindy Dash by Abalore, FM sound with the Play2CPC on Amstrad CPC

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Tiny Dash by Abalore is an Amstrad CPC game using the Play2CPC (for something like FM sound) in overscreen, multiplayer with 2 joysticks, a remake of Boulder Dash like the name suggest. The game is finished but levels must be created and may some more music will be added.


Youtube video




Two Dandanator models by the Rancanuo Team

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I am not up to date about all the differents models of Dandanator, but the Rancanuo Team is proposing two models which can also be used on CPC+ with an adaptator (not sure if it's included, I just asked the question) :

  • CPC Dandanator Mini Dual aka the plain model with two banks of 512 Kb internal memory, choosable with a commutator
  • New Dandanator Elite + with one 512 Kb internal memory bank plus the ability to insert its own in house cartridges which looks like 3 inch disks


The Heart of Salamanderland by Reidrac is available for Amstrad CPC(+)

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Reidrac (Juan Martinez) has released yesterday the Heart of Salamanderland v1.0, a platform game for the Amstrad CPC(+) and GX4000. Beware, if you did download this version, then get v1.01 which corrects a sync bug on CPC+ and GX4000. As usual it is recommended to read the manuel (RTFM !).

P.S. : v1.03 available now (june 2024)

screenhot game of Heart of the Salamanderland by Reidrac


Youtube video




dMagnetic v0.37, a Magnetic Scrolls emulator by Dettus for various BSD and Linux distributions

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dMagnetic v0.37 by Dettus is available since May 2023 for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal. This utility lets you play adventure games by Magnetic Scrolls.

The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.




PunyInform v5.4 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v5.4 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools which works under linux, windows 1x with WSL2 or MacOS with Intel processor and OrbStack.



Kommando Urbex by Altanerus Dog, an adventure game for Amstrad CPC

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Kommando Urbex by Altanerus Dog is an adventure game for Amstrad CPC (remember Amélie Minuit ?) in spanish and english. Urbex means urban exploration : exploring abandonned places.

You can download it on the web page of the game. There is also a new page with a Dandanator ROM of all games by Altanerus Dog. It's a great idea, maybe we will have all the games as a CPC+/GX4000 cartridge ?


Youtube video



Submarine Sabotage, a text adventure game by Garry Francis for Amstrad CPC et PCW

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For the 3th PunyJam contest PunyJam Garry Francis wrote with the PunyInform library a text adventure game : Submarine Sabotage (February 2023).

You are currently serving aboard the USS Ibis, the first of the US Navy's top-secret Puny class submarines. The Puny class is an attack submarine that packs maximum firepower into a minimum-sized hull. It relies on speed and stealth to surprise the enemy.

The USS Ibis is currently on a training exercise in the North Atlantic, just off the coast of Newfoundland. You were doing some routine maintenance at the aft end of the submarine when the sirens sounded. You thought this might have been a training exercise until you noticed a whitish-coloured gas approaching you from the aft bulkhead. Training and instinct took over. You couldn't get to a gas mask in time, so you dived into the nearby airlock and closed the air-tight hatch behind you.

You are now alone and have no idea what is happening throughout the rest of the sub. You can't leave the airlock through the inner hatch (the one you entered by), or you'll get gassed, and you can't leave through the outer hatch, or you'll drown. What can you do ?

You better have to download the Airlock Collection pack v5 for its Amstrad CPC/PCW disk image, the Itch page has only a Z3 and Z5 infocom file.



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