Archives of Genesis8 Amstrad Page from 1999 to 2024 about developpement, page 3 / 18






WIP Revenge of Trasmoz by Volcano Bytes on Amstrad CPC

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Revenge of Trasmoz by Volcano Bytes is a WIP Amstrad CPC conversion of their game Curse of Trasmoz originally for ZX Spectrum. It's a 2 player arcade platform game on one screen.

The game is written by Carlos Pérezgrin and Borja de Tena, music and sound FX by Beyker and A. Pérez, cover art and graphics by Dani Diez, loading screen by BitFans. It is written with the CPCTelera framework by Francisco Gallego.




RASM v1.7 by Roudoudou, a multi platform assembler for Amstrad CPC

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The last version of RASM is v1.7 (11th April 2022).

Rasm is now available on Github (documentation included).

This multi platform assembler (linux, windows, but not only like MorphOS on Amiga) let you program for Amstrad CPC.



PunyInform v3.6 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.6 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.




The Amstrad CPC web site of Barjack

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Seen on CPCWiki, you can see Barjack's web site with the graphics he did, including work in progress games :

  • Bubble Quest for Amstrad CPC+ by Roudoudou, e-dredon, Toto and Barjack
  • Renegade Metro (without more informations)

This site is a good news, the bad one is that he should stop Amstrad CPC activities when Bubble Quest is done...





SDCC v4.2.0 (C programming for Amstrad CPC) on PC and MacOS

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A new version of the ANSI-C compiler SDCC v4.2.0 is available since the 8th March 2022 for windows, linux and MacOS.





PunyInform v3.5 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.





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