SDCC v4.2.0 (C programming for Amstrad CPC) on PC and MacOS
-A new version of the ANSI-C compiler SDCC v4.2.0 is available since the 8th March 2022 for windows, linux and MacOS.
A new version of the ANSI-C compiler SDCC v4.2.0 is available since the 8th March 2022 for windows, linux and MacOS.
Eric Cubizolle (Titan) was on the Froggy's Delight's channel to explain pixel art, its history and its practice (youtube video below).
Basic Instinct CPC who is on Facebook is making streams about basic programmation on Amstrd CPC in basic on Twitch.
PunyInform v3.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
Arnaud Bouche who already wrote several Amsrtad CPC games has just announed on CPCWiki a WIP CPRG with nice screenshots.
The last version of Atic Atac for Amstrad CPC by Jown Ward is available on his github page.
A fourth video of Atic Atac is available on John Ward's Youtube channel.
You can download a linux virtual machine by Francisco Gallego to develop Amstrad CPC programs including :
Turbo Rascal SE (TRSE) v0.14 is out. It's a complete suite (IDE, compiler, programming language, image sprite level resource editor) intended for developing games/demos for 8 / 16-bit line of computers, with a focus on the MOS 6502, the Motorola 68000, the (GB)Z80 and the X86. TRSE currently supports application development for the C64, C128, VIC-20, PLUS4, NES, Gameboy, PET, ZX Spectrum, TIKI 100, Amstrad CPC 464, Atari 2600, 8086AT, Amiga 500 and the Atari ST 520 (complete list here). With the benefits of a modern IDE (error messages, code completion, syntax highlighting etc) and a bunch of fast built-in tools, it has never been easier to program for your favorite obsolete system !
Join TRSE on Facebook !
PunyInform v3.4 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
The Quigs IDE is a suite of tools and editors to help developers create applications and other media for SymbOS.
Its creator and developer TrebMint aka Rob Buckley started to develop it at the end of 2004, when the SymbOS project has been continued. Together with the appearance of the SYMBiFACE in 2004 Quigs (ex-SymStudio) made the first HD-based full screen videos possible ever seen on CPC. With Quigs you can create forms, code, graphics and even video and export it to the CPC, MSX, PCW and Elan Enterprise version of SymbOS.
To resume, Quigs is a :
in a comfortable PC-based integrated development environment!
There is an updated documentation in english of Symbos 3.1.
Tetris DotBAS is the latest WIP project by Francesc ALCAUCER after these two programs also written in Locomotive Basic :
The version 3 of the english adventure game Tristam Island by Hugo Labrande is available for 3,99 dollars (25% cheaper starting 20th december). The demo version is limited to the first chapter of the game for a game time estimated to 1 to 1h30 hour which will let you discover the game before buying it if you are interested at this low price.
This adventure game is using the framework used by Infocom's games, the Z-Machine, which was reversed-engineered and documented in the 90s and implemented on dozens of platforms. This is how "Tristam Island" is able to be released on 36 computers (8, 16, 32 and 64 bits), including the Amstrad CPC and PCW. The game uses a library optimized for speed and size, PunyInform by Fredrik Rasmberg and Johan Berntsson.
A french version will be available this coming monday 20th december 2021 with as usual a french demo version.
If you buy either the english of french version, Itch.IO cannot permit to get the other version freely. But with the low price you can buy both : a traduction needs a lot of work and all work merits some payment. But Hugo Labrande will give you a key of the version you didnt buy if you ask him.
PunyInform v3.3 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
Uto has written a tutorial to write adventure games with DAAD. This tutorial has been translated in french by Hugo Labrande who is the author of the game l'Ile de Tristam actually in english but soon with a french version.
Reidrac (Juan Martinez) is actually working on two projects : a RPG (Ultima like) and Hyperdrive which is a shoot them up, which reminds me of of the excellent Light Force.
You can check Reidrac's Twitter for more informations too.
I invite you to list the last posts of Reidrac's blog about several subjects including to create the games with cartridges in mind, thanks to the Plus2CPC, upcoming Play2CPC, DES and Dandanator.
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