SDCC v3.9.0 (C programming for Amstrad CPC) on PC and MacOS
-A new version of the ANSI-C compiler SDCC v3.9.0 is available since the 15th April 2019 for windows, linux and MacOS.
A new version of the ANSI-C compiler SDCC v3.9.0 is available since the 15th April 2019 for windows, linux and MacOS.
The last version of the C compilator for PC and MacOS z88dk v1.99c is out since January 2019, more details here.
No Recess did announce a WIP Amstrad GX-4000 game, and now the information is known, it's Sonic GX.
The game is programmed by NoRecess (Condense), graphics upgraded by CeD (Condense), audio by Targhan (Arkos) and tests by TotO, Overflow and Longshot.
There is a thread about Sonix GX on CPCWiki. More informations will be revealed in the Blast Annual 2020 (WIP newspaper). The game will be released officially in 2020.
A second video of Sonix GX is on Youtube.
Jose Javier Garcia Aranda has released a new version of 8BP v37 (8bits de poder : 8bits of power), a RSX library to write Amstrad CPC games in basic (26 Kb max). You can download 8bp on github.
This version is faster, the COLAY command is better, and a new manual.
CPC Soccer is a football game WIP by Voxeltower. Go see his tweet (source link below) to see a small video of wat already is in the game.
Seen on Amstradiens Facebook group, M4 Player by Roland Rzasa is a video player using mode 0 (160x200) so in 16 colors. With a demonstration of the Beverly Hills Cop's trailer on Vimeo.
Zisquier (Amstariga) is working on a clone of Legend of Zelda on Amstrad CPC+ :
Seen on CPCRulez, No Recess has announced a WIP game for Amstrad CPC+/GX-4000, a preview will be showed at the Alchemie 2019 (1st to 3rd November 2019).
Arnaud Bouche is the author of Bitume inspired of Asphalt and Deeper Warrens inspired of the classic gauntlet with some RPG elements.
He is also the author of the WinCpctelera utility which lets you program quickly under windows a program using the CPCTelera framework which will compile also on Amstrad CPC with this CPCTelera library.
And it's with CPCTelera that he programmed a demo of Amstrad CPC+ sprites.
Slap Fight (A.L.C.O.N.) is a shoot them up already existing on Amstrad CPC since 1987. Abalore started to work on a remake in 2016 and today another video of this remake is available with the second of the game. Check the other videos on his Youtube channel.
Abalore accepts every help possible to make this new remake.
After the release of Arkos Tracker alpha 5 andt 6 by Targhan, it's the turn for the Disark utility.
Disark is a new cross-platform software (for Windows/Linux/MacOsX) developed because it was needed for Arkos Tracker 2, it is a Z80 disassembler/source converter.
Besides the disassembling part, the main goal of Disark is to convert a source into any other assembler's source. For example, AT2 Z80 sources heavily rely on RASM macros, which are not understood by other assemblers. So the trick is:
ERIDU : the space port by Jose Javier Garcia Aranda is a WIP Scramble clone created with the Basic library 8BP, after Frogger Eterno which is a clone of Frogger, released in a physical edition.
The last version of RASM is v0.113 (26th April 2019). This multi platform assembler (linux, windows, but not only like MorphOS on Amiga) let you program for Amstrad CPC.
The online documentation is available.
The last version of RASM is v0.112 (5th April 2019). This multi platform assembler (linux, windows, but not only like MorphOS on Amiga) let you program for Amstrad CPC.
The online documentation is available.
update v0.111
update v0.112
In quite old times, creating a new adventure game without programming it from A to Z meant using programs like :
DAAD could have been lost forever, except that the systems disks were found in 2014 by Mr. SAMUDIO and released in the public domain sadly without english support which was missing. Happily Tim Gilberts teamed with Stefan Vogt (author of Hibernated 1 released in 2018, a science fiction adventure) and restored and extended the english language support, and letting use a modern editor. The new version supports the same platform than the original DAAD. A new version of DAAD (v2 R2) (all tools to create a new game) was released in 2018 and a DAAD compiler v2.42 update in 2019. DAAD also supports the german language now.
But today you can use other tools than excluding or complimentary to DAAD :
So want to write game, what about reading tips about using Quill/PAW/DAAD by Stefan Vogt ?
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