SymbOS 3.0 beta with ethernet network support is available
-Symbos v3.0 beta is available, with ethernet network support.
Symbos v3.0 beta is available, with ethernet network support.
You can program an Amstrad CPC game and want to become riche at the same time ? Then submit your creation to the third edition of the CPCRetroDev Game Creation Contest, as each award will win some real money.
Beware, the target is an Amstrad CPC 464, so all entries will be included in a physical edition with an audio tape, not a 3 inch disk.
The deadline is the 23th october 2015.
CPCTelera is a multi platform (Windows with Cygwin, OS X and Linux) development framework for creating Amstrad CPC games in C and also assembly programmers. For all features check CPCWiki, for short :
Low-level programming API fonctionnalitiesProject creation, management and integrated build system with tools (SDCC compilator...)
autoring tools and command line tools for format conversions (Arkos Tracker, RGAS...)
Retro Game Asset Studio (RGAS) by Lachlank is the next evolution of Amsprite (now defunct). Using .NET, you can create graphics, sound/music levels for Amstrad CPC, ZX Spectrum and Commodore 64.
A new release candidate of the ANSI-C compiler SDCC v3.5.0 is available for download.
Notepad++ is a well known text editor on PC. Thanks to Syx, there is now a language file to add Z80 syntax highlighting for notepad++.
The Computer History Museum let you download 4 versions of CP/M for a non commercial use : v1.1 (1975), v1.3 (1976), v1.4 (1978) and v2.0 (1979), but it was v2.2 which was available for Amstrad CPC.
Gary Kildall, the creator of CP/M is sadly not anymore with us since 1994.
The question about why the Z80's data pins are scrambled was asked on Slashdot.
And the answer has been given by Ken Shirriff, happy reading.
In 2012 a PC remake (written in basic : QB64) of a classic Barbarian 1987 by F.L.
Two years later, his author is still using basic (BasiEgaXorz) for the Sega Genesis !
A new release candidate of the ANSI-C compiler SDCC v3.4.0 is available for download.
NoRecess did interview Elmar Krieger, the author of Amstrad CPC demos and programs (such as Prehistorik).
After a remake of Barbarian and Crazy Cars, F.L. is currently writing a remake of Outrun (beta)
F.L. did program it with in basic (QB64), which is a windows compiler. You can get out your gwbasic or quick basic programs and still run them with QB64, or use the new features bringed by QB64 (like networking).
A new release candidate of the ANSI-C compiler SDCC v3.3.0 is available for download. Many Z80 optimisation included in this new version.
You will find on CPCMANIA new SDCC tutorials (english) and on le site de Steph (french).
Kevin Thacker just released Pluslib for the C compiler SDCC to be able to use the new features of the Amstrad CPC+.
For the moment you are able to use the CPC+ colors and sprites, more functions will come later.
After creating a Barbarian remake for its 25th anniversary, F.L. just programmed in only 1 month and 1000 lines code Crazy Cars CPC : a faithful remake though with some differences : shorter levers for example. The game is open source so you can make it better if you want.
F.L. did program it with in basic (QB64), which is a windows compiler. You can get out your gwbasic or quick basic programs and still run them with QB64, or use the new features bringed by QB64 (like networking).
The final version of the multi platform C compilator SDCC v3.2.0 is avalaible.
It brings better Z80 code generation, if you already use SDCC, you should update your version.
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