Babaliba, an Amstrad CPC game by ESP Soft, final version released
-The final version of Babaliba by ESP Soft has just been released as .DSK and will be soon available as .CDT tape file too.
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The final version of Babaliba by ESP Soft has just been released as .DSK and will be soon available as .CDT tape file too.
After StephBB, GameDevCodeur, another serie of actually 10 videos to learn to program a game on Amstrad CPC in Locomotive Basic by zilogCAceFAIpu. The first video (french inside)
is here, the ultimate goal being to recreate classic video game like Boulder Dash which is explained in the 10th video. And more to come.You can see on Youtube an interview of Roland Perry made by The Centre for Computing History.
After StephBB, another serie of actually 39 videos to learn to program a game on Amstrad CPC by GameDevCodeur. The first video (french inside) is here.
Adventure by Will Crowther and Don Wood is a an adventure game created in the 1970s and sometimes considered like the first adventure game et parfois considéré comme le tout premier. Adventure a été réécrit par Fredrik Ramsberg et son logiciel de création PunyInform (local download of Adventure).
PunyInform v5.10 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools which works under linux, windows 1x with WSL2 or MacOS with Intel processor and OrbStack.
Stephbb75 is making video on Youtube about Amstrad CPC cross development. The last video (29th November) is available. The first five videos are here :
You don't actually play sports enough and you are asking yourself about your health, I have the solution for your problem if you have a Nintendo Switch : you only need to go to the Eshop and buy the Epyx Games Sport Collection which get 8 games no less :
Arkos Tracker v3 by Targhan is available on the new web site, the new site isn't complete but it holds already several tutorials. The last version available is v3.2.2 (1st December 2024). It's a beta version but totally usuable for windows, mac and linux (intel and ARM).
This new version brings a few bug fixes and many improvements in the user interface, especially in the Instrument Editor.
Assault by TheQproyect is a shoot them up game for Amstrad CPC, which will be available on the 14th December 2024.
It's an adaptation of the game Assault for the Atari 2600 console (see a video of the original game Assault on Youtube.