News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






HEXAPUCCHU The lost city of Patchucca by Titan, an Amstrad CPC game in english

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HEXAPUCCHU The lost city of Patchucca by Titan is an Amstrad CPC game, like choose-your-own-adventure" books. It its now also available in english beside the initial french version.

Hexapucchu puts you in the shoes of a journalist on vacation in Peru. While relaxing on the beach, you stumble upon a very ancient Incan artifact, until now buried beneath the sand. This marks the beginning of an epic adventure that will lead you to explore forgotten temples, face age-old traps, and uncover a secret long buried by time itself. Guided by your instincts and curiosity, you'll need to decipher mystical symbols, avoid deadly mechanisms, and confront a legend that could change everything we thought we knew about the Incan Empire.


Youtube video



Tony Montezuma’s Gold by Monochrome Editions, an Amstrad CPC game is out

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Tony Montezuma’s Gold by Monochrome Productions is out, it's an Amstrad CPC action game. It's a mode 2 game, which is rare on Amstrad CPC, but not a surprise with the name of Monochrome Productions ! It was shown for the first time on August 15th during the NOCNE RETRO GRANIE (NRG2025) festival, an event dedicated to the world of retro gaming and the demoscene.

Inspired by the exploits of Polish explorer and filmmaker Tony Halik, the game invites us to embark on a pixelated journey through ancient civilizations as we explore the secrets of the legendary Montezuma Castle. With a setting that pays homage to classic 1980s games, this production promises to be a gem for Amstrad CPC fans.

During NRG2025, attendees were able to try out the full demo on real Amstrad hardware, chat with the developer, and discover previously unseen details about the creative process. A special collector's edition cassette has also been announced, featuring exclusive bonus content.


Youtube video




Bryan Robsons Super League written by Paul Lamond Games has been preserved

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Bryan Robsons Super League programmed by Paul Lamond Games is a game of football team management (with a mix of physical format with a game board and of course on the computer) for Amstrad CPC, C64 and ZX Spectrum, released in October 1985. Only available on ZX Spectrum, it wasn't yet preserved as DSK for Amstrad CPC (or C64) , it has now been done, DSK made by Shacpc.




Spanish traduction of the SF adventure game der Blaue Krystall for Amstrad CPC by MiguelSky

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Der Blaue Krystall est un jeu d'aventure pour Amstrad CPC sorti en 1985 en trois langues (allemand, anglais et français), idée et programmation par Arno SCHROEDER, graphisme par Christina et musique par The Very Cherry Chuckle Gangé. Il a été édité par Rainbow Arts.

MiguelSKy a traduit ce jeu d'aventure graphique en espagnol.

cover of the Amstrad CPC game Blaue Kristall by GameBase CPC



Final version of Speed Racer by Noël MOULIN, an Amstrad CPC action game

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Speed Racer by Noël Moulin is an action game (tron like) for Amstrad CPC. It is available for download on Amstrad.EU's forum.

There are two loading screen for the game, one made by TITAN.


Youtube video





PunyInform v6.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v6.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform.

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform v6.x needs Inform v6.43(or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools which works under linux, windows 1x with WSL2 or MacOS with Intel processor and OrbStack.