Top 11 of the Amstrad CPC games of 2020 by Novabug on Youtube
-Novabug presents his personal top 11 of Amstrad CPC games in 2020 on Youtube.
Youtube video
Novabug presents his personal top 11 of Amstrad CPC games in 2020 on Youtube.
After Tetris, Crazy Piri is working on Puzzle Bobble with a first public beta (v05) available on its discord server (click on the pin at the upper right corner of Discord client). It's good and beautiful, like an old vine.
PunyInform v2.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
Eto has just relased his first game ever for the Amstrad CPC : the Enchanted Stones of Cameronne (download link, also on CPCWiki).
It's a board game called "Cameronne" and based on the great game Ishido for the Gameboy which he played for hours.
Cameronne is written in Locomotive BASIC except for the music, which is using the Arkos Tracker BASIC binary provided by Targhan. Despite being a Basic game, he put quite some effort into optimizing the slow parts. It's of course not efficient as an Assembler game, but he thinks he could hide the annoying slow parts, so it doesn't hurt the gameplay too much.
Special thanks to Mr. Lou for providing the excellent music tracks. And thanks to Targhan for providing an easy way to include music into Basic programs.
It's also possible to play it at that website in the browser. But I recommend to play it on real hardware or a good emulator.
On the website there is also a ZIP file which contains the printing arts for the inlet, disk label and also a small manual with a background short story and the instructions. So it's possible to create a physical release if you want.
Youtube video of the Enchanted Stones of Cameronne game by Xenomorph below.
Arnaud Bouche has updated his game inspired by l'Aigle d'Or : Throne Legacy v1.1. This new version brings the following modifications :
The 2021 edition of the Basic 10 liners has started the 1st February.
Check the twitter of BASIC10Liners for any news and any entrance.
Bob Winner is an action game written in 1986 by Bernard AURE, Bruno MASSON (graphism) and Michel WINOGRADOFF (music). It was edited by Loriciels.
On OursoN Retrogames's youtube channel, Kukulcan is showing a speedrun in 8 minutes and 54 seconds on Bob Winner.
In 2019, Zisquier began to learn Z80 assembly and started to write an RPG game for the Amstrad CPC plus that you can now download on Amstrad.EU.
The football game CPC Soccer by Voxeltower is available for tape, disk, CPC+ cartridge and now Dandanator.
Jeroen tel has written a un musical remix of Cybernoid 2.
dMagnetic v0.29 by Dettus is available for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal. This utility lets you play adventure games by Magnetic Scrolls. This version adds support for extended DSK.
The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.
A.L.C.O.N. 2020 is a shoot them up already existing on Amstrad CPC since 1987. Abalore started to work on a remake in 2016 and it's now available.
The PlayCity extension is not required but recommended to hear the full 6 in-game audio channels. A 2-button gamepad or joystick (best) is also a nice addition to enjoy the full arcade experience.
Programmation is by d'Abalore, graphics by TotO, and music by Targhan.
Infocom is a company created in June 1979 by Massachusetts Institute of Technology (M.I.T.) staff and students. This company has created well known adventure games (interactive fiction).
They choose an interesting solution to create their adventure games, they could have created games and adapt them on other platforms, instead they choosed to separate the game engine and the game data. So they only have to write an new game engine for each computer.
This game interpreter or virtual machine is called the Z-machine. It was created by Joel Berez and Marc Blank in 1979. The original compiler by Infocom has been lost but Graham Nelson has written in 1993 Inform which can ccompile the source of an adventure game for the Z-machine virtual machine or for the Glulx virtual machine (which removes some limitations of the original virtual machine by Infocom).
The compiler Inform 6 since the v6.30 can compile either for Z-machine or Glulx virtual machine. There is also a version 7 of Inform.
And now comes PunyInform v1.8 by Fredrik Ramsberg and Johan Berntsson which is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
dMagnetic v0.28 by Dettus is available for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal. This utility lets you play adventure games by Magnetic Scrolls. This version adds support for extended DSK.
The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.
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