Archives of Genesis8 Amstrad Page from 1999 to 2025 about games, page 22 / 79





Lala Prologue (2022) by the Mojon Twins is available

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Lala Prologue by the Mojons Twins was first released in 2010, you can see a complete gameplay video of Lala Prologue by Amstrad Maniaque.

The Mojons Twins has released a new version of their game which is available on their Itch.io page.

This new version is using their game engine MK1 PSTCRA, Cprslib by Artaburu and WyzPlayer by Wyz.


Youtube video



Red Planet for Amstrad CPC by Play on retro is available

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First announced in 2017 using the CPCTelera framework, Salvador Cantero finally used the MK1 game engine by the Mojons Twins for his platform game Red Planet, the initial version was for ZX Spectrum. You can see the game being finished on Youtube by Amstrad Maniaque.

The game is written by :

  • Salvador Cantero : programmation, graphics
  • tacha : music and sound effects (I personally like the music)
  • masterklown : cover illustration

Youtube video



WIP Revenge of Trasmoz by Volcano Bytes on Amstrad CPC

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Revenge of Trasmoz by Volcano Bytes is a WIP Amstrad CPC conversion of their game Curse of Trasmoz originally for ZX Spectrum. It's a 2 player arcade platform game on one screen.

The game is written by Carlos Pérezgrin and Borja de Tena, music and sound FX by Beyker and A. Pérez, cover art and graphics by Dani Diez, loading screen by BitFans. It is written with the CPCTelera framework by Francisco Gallego.



The War of the Solice, a remake of Lords of Midnight (Mike Singleton)

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The War of the Solice is a 3D remake of the Lords of Midnight game (Mike Singleton) made by The Frozen Empire (Andrew Smart and Wayne Britcliffe), for windows and MacOS.

I wrote about it years ago, last version was releasd in 2021, see the interesting trailer on Youtube.


Youtube video




A remake of Wonder Boy by Benjamin Yoris is now on hold

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Benjamin Yoris was working on a Wonder Boy remake since 2020, but this project is now on hold.

You can download it on CPCWiki to see for yourself. It isn't possible to finish the level as the distance between two clouds are too big.






PunyInform v3.6 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.6 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.








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