News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC




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Josh, a reflexion and arcade game for Amstrad CPC by Retropoke

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Josh is a reflexion and arcade Amtrad CPC game by Philippe MOULIN (Retropoke) for the code, Kukulcan for the introduction and game ending, and Rayxamber for the music.

This following description comes directly from CPC Power : between reflexion and d'arcade, Josh will bring you in varied enigmas which aim is to get all fragments of diamonds in a box of the same color to go to the next level. On your road, you will find differents objects which will help you to accomplish your mission and differents ennemies who will want you to loose. Beware you have only one try and any mistake will plunge you in an infinite void.

Retropoke has written many other software for Amstrad CPC this last years, check on CPC-Power.




736 Kb of RAM on an Amstrad PPC 512 and PC 1640 by Retro Theory

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Thanks to the Super PC/Turbo XT BIOS 3.1 Retro Theory now has 736 Kb of RAM under msdos, super fast booting compared to the stock BIOS/ROS. Mem check is skipped, parity checking had to be altered, and CGA 80Col is hardcoded for now.

He had to modify the source code for testing the Nec V30 processor which is on the PPC 512. This stock new BIOS works well on an Amstrad PC 1640.

The additionnal RAM comes of course from an ISA board.



Jewel Warehouse 2 by EgoTrip, a platform/reflexion game for Amstrad CPC

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After Jewel Warehouse released in 2016, Egotrop just released its following, simply Jewel Warhouse 2, a platform/reflexion game for Amstrad CPC. It uses the development framework CPCTelera.

There is also a Nintendo DS version Jewel Warehouse.






Puzzle Bobble by Crazy Piri is available for download

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Crazy Piri has released yesterday its Puzzle Bobble, have fun !

Credits are : Benjamin (OneVision) Yoris for the graphics, Stephane (Shaan) Liuzzi for the sound and Miguel (RedBug) Vanhove for the code. For the loading screen : Cedric (LeZone) Grandemange for the graphics, Alexis (KOOPA) Lambin for the sound and Bruno (Kukulcan) CPCPOWER for the code. Additionnal credits : Julien (Targhan) Nevo for the musical player AKG and Andre Leiradella for the 280 QR code library : qrc1.




Gates of Integrity for windows, a remake of Bards Tales by Oliver Lenz

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Oliver Lenz is the author of the Amstrad CPC emulator for msdos (v0.8a) and windows (v1.02) : Arnimedes.

In May 2020, he finally finished its remake of Bards Tales : Gates of Integrity. Beware it's oldschool, you can save only in the guild.




Elite the New Kind by Christian Pinder for windows (and other platforms)

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Elite the New Kind by Christian Pinder is a remake of Elite made by reverse engineering based on the source code of the BBC version of Elite and written in C. This version has been ported to many platforms. For a while it couldnt be available, but since the 30th anniversary of Elite, it's once again available.



PunyInform v3.1 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



dMagnetic v0.32, a Magnetic Scrolls emulator by Dettus for various BSD and Linux distributions

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dMagnetic v0.32 by Dettus is available for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal. This utility lets you play adventure games by Magnetic Scrolls. The version 0.31 added Apple 2 support (.NIB and .2MG), v0.32 adds Apple 2 .WOZ support and clode cleanup.

The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.



Sokoban for SymbOS by Prodatron

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Prodatron has just released an adaptation of Sokoban for SymbOS. This version extends the original game principle with a lot of additional puzzle objects such as coloured boxes, ice floors, holes, portals, rails and magnets.




The ROMs of the Amstrad CPC 6128 unassembled by Bread80 (firmware and basic)

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Seen on CPCWiki, Bread80 did put on github the unassembled firmware of the Amstrad CPC 6128 on github (Basic will come in a few weeks). He talks about it on his web site and Twitter.

It's time to upgrade the firmware and speed of Basic !



PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



Several long videos about servicing an Amstrad GX4000 in french by CabryDIY

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I am guilty of not viewing these videos by CabryDYI (french inside), but reading the title, they should interest you if you need to repare or service an Amstrad GX4000. Happy viewing.




Source code of the assembler/desassembler DAMS is available since March 2015

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Pascal SEGUY is the author of the DAMS utility (assembler and desassembler), edited by Micro Applications in 1985 and by Audiogenic Software LTD in the U.K.

I just discovered in a CPCWiki thread about FutureOS that Mr. SEGUY did put the source code of DAMS on Github.