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Création d'un jeu d'aventure, quelque chose de vieux, de neuf, d'emprunté

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In quite old times, creating a new adventure game without programming it from A to Z meant using programs like :

  • The Quill written by Graeme Yeandle and published by Gilfsoft (a british company created by Tim Gilberts in the early 1980s) on ZX Spectrum in December 1983. With the success of the tool Gilsoft released Illustrator to add graphics to games written by the Quill. First published on ZX Spectrum, it was also released on Amstrad CPC, C64, Atari 8bit, Apple 2, BBC Micro and Acorn Electron. It was using a parser with only verb noun understanding
  • Professional Adventure Writer (PAW) sometimes called PAWS for Professionnal Adventure Writing System is also written by Graeme Yeandle, Tim Gilberts and Phil Wade, still published by Gilsoft in 1986. It featured graphics directly without an addon, a better parser, could use 128 Ko (at least on ZX Spectrum). It was released on ZX Spectrum and other CP/M computers but did exclude the BBC Micro and C64. An updated CP/M version of PAW was ported for MS-DOS under the name PC Adventure Writer. A bit more history about Quill and PAW on Graeme Yeandle's website and Stefan Vogt's website (including download of the Quill and PAW for several computers) and an interesting interview of Tim Gilberts by Stefan Vogt. PAW was used recently for the game Doomsday Lost Echoes in 2016 (original web site of the game). Check Gilsoft's Text Adventures' Engines Reservoir if you want to write a game with PAW
  • Graphic Adventure Creator (GAC) written by Incentive Software in 1985 by Sean Ellis on Amstrad CPC initially and later to ZX Spectrum, BBC, Acorn Electron (without graphics), C64 and also at STAC (ST Adventure Creator) on Atari ST
  • DISEÑADOR DE AVENTURAS DE AVENTURAS AD (DAAD) or Adventure Designer for Aventuras AD was written by Tim Gilberts in the late 1980s for the company Aventuras AD. So he wrote a new multi platform adventure writer which could target 8bit and 16 bit computers like C64, ZX Spectrum, Amstrad CPC and PCW, MSX, Atari ST, Amiga and MS-Dos. It was programmed from 1988 to 1991 but development stopped with the banruptcy of Aventuras AD. DAAD was used recently for the game PANDEMIA XXI

DAAD could have been lost forever, except that the systems disks were found in 2014 by Mr. SAMUDIO and released in the public domain sadly without english support which was missing. Happily Tim Gilberts teamed with Stefan Vogt (author of Hibernated 1 released in 2018, a science fiction adventure) and restored and extended the english language support, and letting use a modern editor. The new version supports the same platform than the original DAAD. A new version of DAAD (v2 R2) (all tools to create a new game) was released in 2018 and a DAAD compiler v2.42 update in 2019. DAAD also supports the german language now.

But today you can use other tools than excluding or complimentary to DAAD :


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